RMA Mirror Animation
RMAMirrorAnimation offers an easy way to mirror animations without coding.
Release Notes
V:3.5.0
-----------New - 5.5 version support.
V:3.4.0
-----------New - 5.4 version support.
V:3.3.2
-----------Fixed - Stuck on the Mirroring Task.
V:3.3.1
-----------Fixed - UMG Errors.
V:3.3.0
-----------New - 5.3 version support.
V:2.6.1
-----------Fixed - Some Fixes.
V:2.6.0
-----------New - 5.2 version support.
V:2.5.0
-----------New - 5.1 version support.
V:2.4.1
-----------Fixed - The Animation Data Cache Is Not Being Saved Correctly.
-----------Fixed - Resample Data Was Not Being Overwritten Correctly, This Causes The Animation To Be Reset.
V:2.4.0
-----------Fixed - External Linkages.
-----------Improvement - Performance "NotRuntime".
V:2.3.0
-----------New - 5.0 version support.
V:2.2.0
-----------New - 4.27 version support.
V:2.1.0
-----------New - 4.26 version support.
V:2.0.2
-----------Fixed - Minor Fix.
V:2.0.1
-----------Fixed - Minor Fix.
V:2.0.0
-----------New - UI have been reworked.
-----------New - Mirrored animations are now AnimSequence assets, i.e. no more custom animation asset type.
-----------New - Any AnimSequence asset can now be mirrored internally from the AnimSequence editor.
-----------New - Location MirrorAxis Base option have been added.
-----------New - Rotation MirrorAxis Base option have been added.
-----------New - Some new keywords have been added to default settings.
-----------Fixed - Several Fixes.
-----------Improvement - Codes have been completely refactored.
-----------Removed - Deprecated code.
List of Features
- BoneConfig Generator
- Mirror Multiple Animation assets at Once
- Mirror animation internally from the AnimSequence editor
- Two methods of mirroring: Runtime and NotRuntime
- Easy to use
- Work with root motion (Only with the method NotRuntime)
- With source code
Supported
Engine Versions
----------- 4.16 - 5.5
Development Platforms
-----------Windows
Target Build Platforms
-----------Any
Links